On my last hollidays, I made two HTML5 games, and published on android market. Nowadays javascript has powerful libraries for doing almost everything, and also there are several compilers from java or c code to javascript, converting opengl c code to html5 canvas, but definitely, javascript execution is slower than dalvik applications, and of course much slower than arm c libs. For improving the speed of sounds and images loader, I have used javascript asynchronous execution and scheduling priority has been controlled with setTimeout/setInterval which deprioritize or priorize a code block. This games are published on the android market here: Android Planets and here: Far Planet Related word
Subscribe to:
Post Comments (Atom)
2319 Interesting News
Lessons in capitalism from Whole Foods and Trader Joe's Australia joins the industrial arms race Patriotism is replacing purpose in Amer...
-
The Theragun follows through on its guarantees. The principle selling focuses are that it assists with exercise recuperation by d...
-
Sandra Day O'Connor specialised in breaking into male bastions Microsoft plans to streamline game upscaling across different graphics ca...
-
The South African arm of one of the world's largest credit check companies Experian yesterday announced a data breach incident that expo...
No comments:
Post a Comment